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Conceptualizations of Creativity Summer 2022

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    In this lecture video,
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    we're going to look at
    the variety of ways in
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    which creativity has
    been conceptualized.
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    By the end of this lecture,
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    you should be able
    to do the following.
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    First, you should be able to
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    recognize some of the myths that
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    surround creativity and
    know the realities therein.
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    You should also know the
    five Ps of creativity,
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    and then finally you
    should understand the four
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    Cs or magnitudes of
    creative output.
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    David Burkes identified
    several myths and
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    realities around people's
    understanding in creativity.
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    Let's explore some
    of the person myths
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    versus person realities.
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    The first myth is that
    only certain kinds
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    of people can be creative,
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    creativity is some sort
    of personality trait.
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    Actually the reality is, yes,
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    certain traits and
    characteristics can make
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    it easier to engage in some
    types of creative behavior.
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    But traits are malleable
    and the kind of behaviors
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    needed for creativity
    are wide and varied,
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    and so it's open to everyone.
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    Another myth surrounding
    creativity is that,
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    innovative solutions are only
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    found by highly trained experts.
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    The reality is, while
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    expertise is important
    in a particular area,
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    expertise can sometimes limit
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    the way that people think about
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    problems and think
    about solutions,
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    and that sometimes
    blocks creativity.
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    Another myth is that
    most creative ideas
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    come from the lone creator.
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    When in fact the reality is that
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    most breakthrough ideas come
    from teams of collaborators,
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    which is why place is one
    of the Ps of creativity.
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    Now let's examine
    some process myths
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    versus process realities.
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    The biggest process
    myth is that creativity
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    only requires brainstorming
    to find great ideas.
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    In fact the reality is
    that brainstorming or
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    idea generation
    is just one stage
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    in the creative process.
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    In the creativity research lab,
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    we've identified five
    key creative behaviors
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    in the creative process.
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    As you can see, these behaviors
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    are problem finding/formulation,
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    information gathering,
    idea generation,
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    idea evaluation,
    and prototyping.
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    In order to be really creative,
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    you have to find a
    good problem to solve.
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    You should understand
    as much as you can
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    about that problem by gathering
    all kinds of information.
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    Then idea generation,
    it is important,
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    but to me, idea evaluation
    is just as important.
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    Because I come up
    with lots of ideas,
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    most of them are not very good,
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    and so you need to be able to
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    separate out the good
    from the poor ideas.
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    Then the last stage
    is prototyping.
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    That is developing a model of
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    your idea to test it out to
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    see if it will actually work,
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    so creative process is more
    than just brainstorming.
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    Next, let's talk about
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    place myths versus
    place realities.
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    The biggest myth
    around what it looks
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    like to be a part of a
    creative team is that,
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    creative teams don't
    fight amongst themselves.
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    In fact, in reality,
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    the best creative teams have
    lots of healthy conflict.
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    The only way that
    you can achieve
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    creativity is to have
    different ideas,
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    different opinions,
    different perspectives,
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    and to share those
    with your teammates,
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    which will lead to a
    lot of disagreement,
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    and so creative teams
    use their cohesion,
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    use their connections
    with one another to
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    have that healthy conflict
    and disagreement.
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    If your teams aren't
    having disagreement,
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    chances are you're
    not maximizing
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    your creative potential.
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    Let's talk about product myths
    versus product realities.
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    One of the more commonly
    accepted definitions
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    of creativity is that for
    something to be creative,
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    it has to be both
    original or novel,
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    and useful as well.
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    One of the myths surrounding
    creativity is that
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    creative ideas need to be
    wholly original concepts.
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    When in fact the reality is,
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    is that creative
    ideas often build
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    incrementally on existing ideas.
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    Take the example here on
    your screen of Morse code,
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    which is made up of dots,
    spaces, and dashes.
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    To a bar code,
    which is made up of
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    thin and thick lines and spaces,
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    to a QR code which is made up of
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    squares and other
    shapes and spaces.
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    Ideas typically progress
    along this way.
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    My favorite example of this is,
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    in the old West as
    they were moving from
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    stagecoach transportation
    to train transportation,
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    originally conductors
    on a train sat
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    outside up front on the
    top of trains to steer.
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    Why? Because that's how you
    did it in the stagecoach.
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    Well, once enough
    people fell off to
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    their deaths on these trains,
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    they decided maybe
    we better move them
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    inside to steer
    where they're safer.
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    Products typically build on
    themselves incrementally
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    instead of seeing really
    large leaps of originality.
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    Finally, let's look at
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    persuasion myths versus
    persuasion realities.
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    Another method around
    creativity is if you have
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    a great idea with
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    the phrase being if you
    build a better mousetrap,
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    the world will come and
    readily embrace your idea.
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    The reality is that
    most great ideas
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    are rejected at first
    as J.K. Rowling,
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    author of Harry Potter,
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    who had to go to at least
    17 different publishers
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    before her idea was accepted.
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    One of the things
    that you need to
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    be if you want to be very
    creative is you have
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    to have the ability to
    persuade other people
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    to embrace and to
    try out your ideas.
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    Let's put it all together and
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    look at the reality
    of creativity.
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    The reality of
    creativity is that
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    it's a complex,
    multi-dimensional phenomenon.
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    You can become more creative,
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    anybody can become more creative
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    by focusing on a number
    of different areas.
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    One is, you can enhance
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    your own creative
    potential by building
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    your knowledge in a particular
    area and becoming expert,
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    by building a wide range of
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    knowledge so that you
    have more information and
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    are able to make connections
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    amongst thoughts in your head
    that other people can't.
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    You can also work to develop
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    your cognitive abilities
    so that you are able
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    to think in certain
    ways and able to
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    connect ideas that wouldn't
    normally be connected.
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    You can enhance your
    creative behavior.
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    There are all kinds of
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    training opportunities
    where you can develop
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    different idea generation
    skills and problem
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    finding skills and idea
    evaluation skills,
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    so that you can be
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    better at engaging in
    creative behavior.
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    Working effectively with others
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    is also something
    that you can improve.
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    I teach a class in the
    psychology of teamwork,
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    where it is aimed at how
    to help people learn
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    how to work in teams to
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    maximize creativity
    and innovation.
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    It is possible to learn
    these teamwork skills.
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    Finally, you want to work on
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    enhancing your powers
    of persuasion,
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    because now for most of
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    the rest of your
    life in your jobs,
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    you're going to be
    trying to convince
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    other people why they
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    should do things the way that
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    you think that they
    should be done.
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    Knowing how to persuade
    people with this way,
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    knowing some of
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    the psychological
    techniques behind that,
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    can be very useful.
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    What are the 5 P's
    of creativity?
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    They are person and
    here we're really
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    talking about an individual's
    creative potential,
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    process or the
    different behaviors
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    that people engage in
    when being creative.
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    Place, the environment in
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    which people are
    working and here we're
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    really talking about
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    team creativity because
    most creativity,
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    contrary to popular belief,
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    happens when people are
    working with other people.
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    The fourth P is product or
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    what people are able to come up
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    with as a function
    of their potential,
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    their process in that
    particular environment,
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    and the last P is persuasion.
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    In these next slides,
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    we're going to talk about
    each of these P's in turn.
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    Before we start, I want to
    say one thing, and that is,
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    these next couple of slides
    are going to outline for you
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    the various topics and
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    information that we're going
    to cover in the course.
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    Let's start with the
    first key of creativity,
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    and that is person or
    creative potential.
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    There are several elements
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    that go into your
    creative potential.
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    The first element that goes
    into creative potential
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    is basically knowledge.
    What do you know?
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    If creativity is coming up with
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    original and useful ideas
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    usually by combining some
    different things together,
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    that means you
    have to start with
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    what's already in your head.
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    When we look at
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    somebody's creative potential
    relative to knowledge,
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    we typically look at two things.
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    We look at expertise
    and we look at range.
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    The general rule of thumb
    is you want to find
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    somebody who is T-shaped,
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    and I'm going to
    explain that now.
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    Let's start with expertise.
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    An expert is somebody who
    has a tremendous depth of
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    knowledge in a
    particular subject area.
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    For example, I have
    expertise in psychology.
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    Not all psychology though.
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    My expertise is specifically
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    in areas of like leadership,
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    and teamwork, and creativity,
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    and I spent a lot of
    time reading about it,
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    I spent a lot of
    time practicing it,
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    I spent a lot of
    time researching it,
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    and so I have a lot of
    depth of knowledge.
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    If we just stop there,
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    if you think of just a long
    vertical tube on the T,
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    I would be like an I.
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    But that's not good because I
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    want to have that
    top part of the T,
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    and that comes from range.
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    While expertise is knowing
    a lot about a little,
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    range is knowing a
    little bit about a lot
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    and it puts that cross
    piece on the top of the T.
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    Knowing a little about a lot
    is one of the ways in which
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    you can make these connections
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    and come up with these
    different ideas.
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    If you're not aware of
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    certain kinds of
    technologies, or techniques,
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    or just other little tidbits
    of knowledge and trivia,
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    you can't make connections
    that other people can.
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    It's not just a matter of study.
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    It's also a matter of get out,
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    experience, learn,
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    and just put everything
    that you can into
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    your head so that your brain
    can make those connections.
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    There's another value
    to be in T-shaped,
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    and that is, if you have a lot
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    of experts who are just Is,
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    who are just that
    vertical column,
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    there's no way or no
    real easy way for
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    people to share and
    blend their expertise.
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    The top part of your T,
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    knowing a little
    bit about a lot,
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    allows you to make
    connections with
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    other people in some of those
    trivial types of things.
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    When you can make
    those connections,
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    then it's easier for
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    expertise to be transferred
    from person to person.
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    My point I think here is,
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    if you want to enhance
    your creative potential,
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    you're going to want to focus on
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    building both of these things,
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    both your expertise
    and your range.
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    To be maximally creative,
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    you really need to be a
    Rick and not a Morty.
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    Rick, if you're familiar
    with that show,
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    is supposed to know everything
    there is to know in
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    the universe while
    Morty not so much.
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    But there's also other aspects
    to creative potential,
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    so you don't want to
    be exactly like Rick.
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    The next thing we're
    going to look at
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    is personality and attitudes.
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    Research has looked at a lot
    of different personality,
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    characteristics as well as
    different kinds of attitudes
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    towards various objects that
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    people deal with
    when being creative.
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    This list that you're seeing
    is by no means exhaustive.
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    It's just to give
    you a flavor of
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    the different things that
    people have found to
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    be associated with creativity.
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    Also we're not saying
    that having a lot of or a
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    little of these attributes
    makes you more creative.
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    The relationship is probably
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    significantly more
    complex than that.
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    It's just that these things
    are associated with that.
  • 19:36 - 19:38
    When we get to the
    section of the class,
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    we're going to
    talk about some of
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    these different types of
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    personality characteristics
    and attitudes,
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    and you're going to measure
    yourself on these to
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    get a sense of where you are.
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    The final aspect of
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    creative potential has to do
    with cognitive abilities.
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    Things like working memory
    and executive functioning.
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    How well do you think?
  • 20:01 - 20:03
    What are some ways that we can
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    measure how well
    that you can think?
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    There's a lot of different
    cognitive strategies
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    that you can use to
    be more creative.
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    Again, we're going to talk about
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    those as a part of this class.
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    Your cognitive ability,
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    the ability to
    manipulate information,
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    and objects, and
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    visualizations within
    your working memory,
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    your ability to
    focus on things or
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    inhibit certain kinds of
    behaviors or thoughts,
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    and being able to intentionally
    direct your attention to
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    places has been associated
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    with greater levels
    of creativity.
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    There are things
    that you can do to
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    build all of these aspects
    of your creative potential.
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    Let's move on to the next P.
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    The third P is the team climate,
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    or the team environment.
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    To give you an example
    of why that's important,
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    I'm going to use a
    Dilbert cartoon,
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    and it starts with the
    pointing-eared boss saying,
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    "We need creative ideas
    for our next product."
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    He turns to Wally and says,
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    "But not from you,
    your ideas are awful."
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    He goes, "And don't suggest
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    something that's
    already been done,
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    that just puts your
    ignorance on public display.
  • 24:03 - 24:05
    I don't want to
    hear any ideas that
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    costs money or increased risk.
  • 24:08 - 24:11
    As usual, I'll
    evaluate each idea by
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    repeating it slowly while I
    look at you with disdain.
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    If you come up with a good idea,
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    I'll let you take that on
  • 24:19 - 24:22
    that project in addition
    to your existing work.
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    Who wants to go first?"
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    Then later he's
    complaining to Catbert,
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    "How did I hire so many
    people who have no ideas?"
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    And Catbert goes,
    "Probably bad luck."
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    I think when you see
    it is not bad luck.
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    The boss has created an
    environment and a lot of
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    disincentives for people
    to share their ideas.
  • 24:48 - 24:51
    If you think about what
    creativity is then it's coming
  • 24:51 - 24:53
    up with original ideas,
  • 24:53 - 24:56
    which means things that other
    people haven't thought of,
  • 24:56 - 24:59
    which means things
    that are strange,
  • 24:59 - 25:01
    things that are different,
    things that are weird.
  • 25:01 - 25:04
    How comfortable are you
    sharing your weird strengths,
  • 25:04 - 25:07
    different ideas with
    people you don't know?
  • 25:07 - 25:09
    Especially if you think
    they're going to look
  • 25:09 - 25:12
    at you with disdain or disgust.
  • 25:12 - 25:18
    It's really important to
    set an environment that
  • 25:18 - 25:21
    allows people to feel
    comfortable enough to
  • 25:21 - 25:24
    engage in the
    creative behaviors.
  • 25:24 - 25:26
    You're going to have
    a number of social
  • 25:26 - 25:27
    forces at your command.
  • 25:27 - 25:30
    You can build cohesion
    in your team so that
  • 25:30 - 25:32
    your team members like one
  • 25:32 - 25:34
    another and want to be
    a part of the team.
  • 25:34 - 25:36
    You can create structure by
  • 25:36 - 25:38
    setting goals that
    everybody agrees with
  • 25:38 - 25:40
    and by having
    everybody understand
  • 25:40 - 25:43
    what their roles and what
    their strengths are.
  • 25:43 - 25:45
    You're going to take the
    creative behavior survey that
  • 25:45 - 25:46
    measures you on
    the four creative
  • 25:46 - 25:48
    behaviors we just talked about.
  • 25:48 - 25:51
    Everybody on your team
    will have a sense of
  • 25:51 - 25:54
    what are they good at when
    it comes to creativity,
  • 25:54 - 25:56
    and everybody can find
  • 25:56 - 25:58
    their niche and find
    their role in the group.
  • 25:58 - 26:01
    Then norms as well.
  • 26:01 - 26:03
    How are we going to operate and
  • 26:03 - 26:05
    act in this group so that we do
  • 26:05 - 26:09
    things in a way that we can
    maximize our creativity?
  • 26:09 - 26:13
    If you do this right,
    people will feel safe.
  • 26:13 - 26:15
    They'll feel safe to share
  • 26:15 - 26:18
    their different
    weird strange ideas.
  • 26:18 - 26:21
    You guys will share
    the same vision,
  • 26:21 - 26:22
    so people will share
    the same goals.
  • 26:22 - 26:24
    They'll know where they fit in,
  • 26:24 - 26:27
    they'll know what their team
    is trying to accomplish.
  • 26:27 - 26:28
    You'll set norms of
  • 26:28 - 26:31
    supporting innovation
    in your group and being
  • 26:31 - 26:33
    oriented to getting the job done
  • 26:33 - 26:37
    in the most creative
    way possible.
  • 26:37 - 26:41
    This is the third P place.
  • 30:36 - 30:39
    The fourth is product.
  • 30:39 - 30:44
    Product emerges as a
    function of the other 3Ps,
  • 30:44 - 30:48
    of the person or their
    creative potential or
  • 30:48 - 30:51
    people in their creative
    potential times
  • 30:51 - 30:52
    the process where the
  • 30:52 - 30:57
    creative behaviors that were
    used to reach this endpoint
  • 30:57 - 31:03
    and the environment in which
    people operated as well.
  • 31:03 - 31:06
    Now that we hear product,
  • 31:06 - 31:08
    one of the questions
    becomes how do we
  • 31:08 - 31:13
    judge how creative
    something really is?
  • 31:13 - 31:15
    How this endpoint really is?
  • 31:15 - 31:20
    That's what brings us to the
    4Cs of creative magnitude.
  • 31:20 - 31:24
    To describe each of these
    levels of creative magnitude,
  • 31:24 - 31:27
    I'm going to use as an example
    of the movie Ratatouille.
  • 31:27 - 31:30
    If you haven't seen it,
    you could watch it.
  • 31:30 - 31:32
    I'm going to start at
    the top instead of
  • 31:32 - 31:35
    the bottom and work my way down.
  • 31:35 - 31:38
    The first level of creative
    magnitude we're going to talk
  • 31:38 - 31:41
    about is what they
    call big C creativity.
  • 31:41 - 31:46
    I'm exemplifying big C
    creativity with Remy the rat.
  • 31:46 - 31:48
    In the movie for those
    who have seen it,
  • 31:48 - 31:51
    Remy while he's a rat,
  • 31:51 - 31:54
    he loves food and he
    wants to be a chef.
  • 31:54 - 31:58
    He does everything he can to
    learn how to be a good chef.
  • 31:58 - 32:00
    He watches chefs on
  • 32:00 - 32:03
    TV when he can sneak into
    a house and look at that,
  • 32:03 - 32:05
    he can read and watch TV.
  • 32:05 - 32:06
    He understands
    English, it's a movie.
  • 32:06 - 32:07
    Get over it.
  • 32:07 - 32:09
    He does everything,
    and then when he gets
  • 32:09 - 32:11
    his chance to be a chef,
  • 32:11 - 32:12
    he does things at
  • 32:12 - 32:14
    such a level that he
    changes the way that
  • 32:14 - 32:19
    people think about and
    conceptualize and experience food.
  • 32:19 - 32:22
    People who are working
    at the big C level,
  • 32:22 - 32:27
    people like Picasso, people
    like Freud, people like BF.
  • 32:27 - 32:31
    Skinner in psychology, they
    are working at this level.
  • 32:31 - 32:35
    They basically
    change their field
  • 32:35 - 32:39
    from the products that
    emerge from their work.
  • 32:39 - 32:45
    Most of us are not going
    to hit that big C level.
  • 32:45 - 32:47
    There's another level to talk
  • 32:47 - 32:49
    about with creative
    magnitude and that is
  • 32:49 - 32:52
    pro C. Think of it
  • 32:52 - 32:55
    as professional level
    creative magnitude.
  • 32:55 - 32:57
    In the movie, there's
    another character,
  • 32:57 - 33:00
    Colette, who works
    in the kitchen.
  • 33:00 - 33:03
    She helps a third
    character in the movie
  • 33:03 - 33:06
    Linguini learn what he
  • 33:06 - 33:08
    needs to know to be
    an effective chef.
  • 33:08 - 33:10
    She's really good at her job,
  • 33:10 - 33:12
    she's able to teach
    him a lot of things,
  • 33:12 - 33:14
    she's good at making food,
  • 33:14 - 33:17
    and she's functioning at
    that professional level.
  • 33:17 - 33:19
    But she's not functioning at
  • 33:19 - 33:21
    that big C level
    where she'll probably
  • 33:21 - 33:23
    be known for changing and
  • 33:23 - 33:26
    revolutionizing the
    field of cooking.
  • 33:28 - 33:30
    The next level of
  • 33:30 - 33:32
    creative magnitude is
    what was referred to
  • 33:32 - 33:35
    as little C. Little C
    and in the final one,
  • 33:35 - 33:37
    mini C can be difficult
    for people to
  • 33:37 - 33:40
    understand because it has
  • 33:40 - 33:46
    to do with more of at an
    individual level of creativity.
  • 33:46 - 33:49
    For example, with quarantine
    people stuck in the house,
  • 33:49 - 33:51
    a lot of people started baking
  • 33:51 - 33:54
    and engaging in different
    craft products.
  • 33:54 - 33:57
    They were learning
    and growing in that.
  • 33:58 - 34:03
    As I'm making new dishes
    and experimenting around,
  • 34:03 - 34:05
    trying new ingredients and
    mixing and matching things.
  • 34:05 - 34:08
    I'm being creative.
    I've never done this,
  • 34:08 - 34:09
    I've never tried this.
  • 34:09 - 34:10
    Let's experiment,
    see what happens.
  • 34:10 - 34:13
    That's little C creativity.
  • 34:14 - 34:17
    That's why I'm exemplifying
  • 34:17 - 34:19
    that with Linguini
    from the movie.
  • 34:19 - 34:21
    He could barely cook, but
    he could make some eggs,
  • 34:21 - 34:22
    he could learn to
    do some things,
  • 34:22 - 34:24
    but he is not operating at
  • 34:24 - 34:26
    the pro level and
  • 34:26 - 34:29
    he's operating higher
    than the mini C level.
  • 34:29 - 34:31
    The mini C level
    I thought I would
  • 34:31 - 34:34
    exemplify with Remy's
    brother Emile.
  • 34:34 - 34:37
    Emile is another rat.
  • 34:37 - 34:40
    Emile is just, food is food,
  • 34:40 - 34:44
    garbage is food, am happy
    he's happy eating garbage.
  • 34:44 - 34:48
    He doesn't understand what
    Remy is trying to do.
  • 34:48 - 34:51
    Remy is trying to convince
    him to expand his horizon.
  • 34:51 - 34:53
    Just shaking some salt
  • 34:53 - 34:56
    on a piece of garbage
    before he eats it
  • 34:56 - 34:58
    that would be mini C.
  • 34:58 - 35:02
    The subjective level of
    trying something new for him.
  • 35:02 - 35:05
    For the rest of us, it's
    like that's not creative.
  • 35:05 - 35:07
    But for Emile it
  • 35:07 - 35:12
    is because he's never gone
    to that place before.
  • 35:12 - 35:14
    We have these four
    different levels
  • 35:14 - 35:17
    at which people can operate.
  • 35:17 - 35:20
    Since most of us are never
    going to work at big C,
  • 35:20 - 35:23
    a lot of us will
    function at pro C,
  • 35:23 - 35:24
    hopefully in our jobs.
  • 35:24 - 35:28
    For this class, I'm hoping
    for people's projects,
  • 35:28 - 35:30
    they will work at the
    level of little C
  • 35:30 - 35:33
    because 10 weeks is not
    enough time to really get up
  • 35:33 - 35:36
    to that level of pro
    C. I'm hoping we
  • 35:36 - 35:40
    move past mini C up
    into the little C area,
  • 35:40 - 35:44
    pushing on the pro
    C door, as it were.
  • 35:45 - 35:48
    I'm sorry, the fifth
    P in all of this,
  • 35:48 - 35:49
    and I don't have a slide
  • 35:49 - 35:51
    for this, is persuasion.
  • 35:51 - 35:53
    Here's the deal.
  • 35:53 - 35:57
    Once you have a product that
    emerges from person, place,
  • 35:57 - 36:01
    and process, if it is creative,
  • 36:01 - 36:03
    it's going to be original,
  • 36:03 - 36:05
    it's going to be different,
    it's going to be strange.
  • 36:05 - 36:06
    As a part of that,
  • 36:06 - 36:08
    you need to be able to convince
  • 36:08 - 36:12
    people this is something
    that is useful for them.
  • 36:12 - 36:13
    This is something that's
  • 36:13 - 36:17
    better than what it is
    that they're already
  • 36:17 - 36:19
    using or a better
    way of doing things
  • 36:19 - 36:22
    in the way that they are
    already doing that thing.
  • 36:22 - 36:25
    When things are new,
  • 36:25 - 36:28
    people are going to be a
    little bit hesitant to adopt.
  • 36:28 - 36:31
    Your job is with the
    fifth P to persuade
  • 36:31 - 36:35
    people you should
    do it this way,
  • 36:35 - 36:36
    you should use this product,
  • 36:36 - 36:39
    you should use this
    process instead
  • 36:39 - 36:42
    of the way that we've
    been doing it before.
  • 36:42 - 36:45
    You need to be
    really persuasive.
  • 36:47 - 36:50
    Now for this week's module,
  • 36:50 - 36:52
    you do have an assignment.
  • 36:52 - 36:56
    Your assignment is to
    reimagine creativity as
  • 36:56 - 36:58
    some other type of
  • 36:58 - 37:00
    process with which you
    have more experience.
  • 37:00 - 37:04
    This is to get you thinking
    about how do all of
  • 37:04 - 37:05
    these elements create
  • 37:05 - 37:08
    a potential creative
    behavior, team, environment,
  • 37:08 - 37:12
    and creative output
    work and come
  • 37:12 - 37:17
    together by coming up
    with some analogy for it.
  • 37:17 - 37:20
    Excuse me. My analogy for this,
  • 37:20 - 37:22
    and you can't use this one,
  • 37:22 - 37:27
    is creativity
    reimagined as a pond.
  • 37:27 - 37:30
    Imagine a very deep pond,
  • 37:30 - 37:32
    and in this deep pond you
  • 37:32 - 37:35
    have all kinds of
    different fish.
  • 37:35 - 37:40
    The different fish are
    really different ideas.
  • 37:40 - 37:43
    There's lots of potential for
  • 37:43 - 37:45
    different combinations
    of fish to
  • 37:45 - 37:49
    form new types of fish
    and new types of life.
  • 37:49 - 37:52
    This pond is not only deep.
  • 37:52 - 37:54
    You have shallow fish
  • 37:54 - 37:57
    and medium depth
    fish and deep fish.
  • 37:57 - 37:58
    But there are all these
  • 37:58 - 38:00
    interconnecting streams
    coming in that bring
  • 38:00 - 38:05
    other kinds of fish and
    life forms into the pond,
  • 38:05 - 38:10
    increasing its potential for
    creating new kinds of fish.
  • 38:10 - 38:13
    Now creative behavior
    is the intermingling of
  • 38:13 - 38:15
    these fish from these
    different depths
  • 38:15 - 38:17
    and from these different places,
  • 38:17 - 38:21
    from the streams coming in to
    create all of the new fish.
  • 38:21 - 38:25
    The environment then needs
    to be one as such that
  • 38:25 - 38:27
    allows the fish to
  • 38:27 - 38:30
    intermingle with all
    kinds of different fish.
  • 38:30 - 38:32
    Deep fish need to
    be able to come
  • 38:32 - 38:34
    up and intermingle
    with shallow fish,
  • 38:34 - 38:36
    and stream fish coming into
  • 38:36 - 38:38
    the pond need to be
    able to intermingle.
  • 38:38 - 38:39
    There needs to be a place,
  • 38:39 - 38:42
    maybe a cool reef for
    everybody to hang out and
  • 38:42 - 38:44
    just do their thing,
  • 38:44 - 38:47
    be not worried about
    predators, that kind of stuff.
  • 38:47 - 38:50
    Then the creative output
    is the new life forms,
  • 38:50 - 38:52
    the new type of fish.
  • 38:52 - 39:00
    Your job for this
    module is to both
  • 39:00 - 39:03
    come up with and draw
  • 39:03 - 39:07
    your reimagination of
    the creative process.
  • 39:07 - 39:09
    You cannot use my pond
  • 39:09 - 39:11
    one because clearly
    I've already said,
  • 39:11 - 39:13
    that you wouldn't be original.
  • 39:13 - 39:18
    You also can use reimagine
    creativity as making a cake
  • 39:18 - 39:21
    or growing something
    like a flower or
  • 39:21 - 39:25
    some crops or a tree,
    been done to death.
  • 39:25 - 39:26
    None of those are original.
  • 39:26 - 39:32
    Your job is to come up
    with original way of
  • 39:32 - 39:36
    reimagining creativity
    that includes
  • 39:36 - 39:39
    covering all four
    of these elements.
  • 39:39 - 39:41
    You have to show how is
  • 39:41 - 39:44
    creative potential
    reimagined in this scenario?
  • 39:44 - 39:46
    My creative potential
    was the depth
  • 39:46 - 39:49
    of the pond and the
    variety of fish.
  • 39:49 - 39:52
    How can you show
    creative behavior?
  • 39:52 - 39:56
    The intermingling of
    the fish to creating
  • 39:56 - 40:01
    new fish and the environment
    that the water is warm,
  • 40:01 - 40:03
    and welcoming and
    there's lots of
  • 40:03 - 40:05
    opportunities for fish to
  • 40:05 - 40:07
    mingle at a reef
    where there's food,
  • 40:07 - 40:10
    and how does that relate
    to creative output,
  • 40:10 - 40:11
    coming up with new,
  • 40:11 - 40:13
    original fish when
    different species
  • 40:13 - 40:15
    combine to new things.
  • 40:15 - 40:17
    That's your job.
  • 40:17 - 40:19
    Can't use ponds and fish,
  • 40:19 - 40:22
    can't use trees and
    flowers and crops,
  • 40:22 - 40:25
    can't use making a
    cake or a pie or
  • 40:25 - 40:28
    any other kind of dessert
    that involves a recipe,
  • 40:28 - 40:30
    or any kind of
    food that involves
  • 40:30 - 40:33
    a recipe, that's
    been done to death.
  • 40:33 - 40:35
    You need to be more original,
  • 40:35 - 40:38
    and coming up with
    your assignment,
  • 40:38 - 40:39
    you can see the details of this
  • 40:39 - 40:42
    posted up in Moodle as well.
Title:
Conceptualizations of Creativity Summer 2022
Video Language:
English
Duration:
40:43

English subtitles

Revisions